Big thread.) Porting MAME drivers (vbt's work in progress) (Started October 16, 2011) dink's FBA Development & Fixes thread (Started March 28, 2014. WIP threads: What I've been working on (iq_132's work in progress) (Started August 04, 2008. FinalBurn Neo is an active fork of the FinalBurn Alpha emulator, created by former FBA developers. It is developed by the FinalBurn team and originated from FinalBurn by Dave and old MAME versions. FinalBurn Alpha Tutorial, on Planetemu (French. FinalBurn Neo is a Multiple Arcade Emulator most popular for emulating Neo-Geo, Capcom, Konami, and Cave games.
↑ The credits information was copied from the Acknowledgments page in the official User Manual page's drop down menu (See Resources sector) and later edited.The libretro core was forked on Octoby barbudreadmon, who is a small-time contributor to the Yabause fork, " Kronos". Probably the same guy who formed Final Burn but it could be a different guy.), JackC and dink. Current The current active team is Barry, KEV, iq_132 ( First name: Dave. "Thanks to: Dave, ElSemi, Gangta, OG, Razoola, Logiqx, TRAC, CrashTest, Andrea Mazzoleni, Derek Liauw Kie Fa, Dirk Stevens, Maxim Stepin, the MAME team, Shawn and Craig at XGaming. The following is the original acknowledgements from the old readme.txt.Individual acknowledgements are also credited in the whatsnew.html file distributed with FB Alpha.There have also been big contributions from iq_132, Captain CPS-X, JacKc, dink and OopsWare.The original FBA team was Jan_Klaassen, LoopMaster, KEV, Mike_Haggar, TrebleWinner (Barry), Ayeye and HyperYagami.And still many more arcade board games by different publishers being added almost every month.
List of emulated systems Main article: Main article: Main article: Main article: Main article: Main article: Interesting note on the comparison between FBA and MAME - FBA is coded for speed, not accuracy, according to iq_132. Thanks to the integration of Kaillera, you can even join the servers of the whole world!
Nowadays, the emulator has experienced a strong revival of interest, having even been ported in an Android version called " aFBA". Either started or ended in 2007.), the development of FinalBurn Alpha remained at a standstill, with only a few updated drivers. The icing on the cake, it is not resource intensive and you do not need to indulge in complex settings to take it in hand immediately, although its menus are natively in English.Īfter the apparent dissolution of the FBA team (Unknown in which year. When this project came to a halt in 2001, its sources were widely disseminated, which allowed the development of a large number of unofficial versions of which FBA is the most successful.ĭifferentiated from other emulators by a very large number of supported systems, FB Alpha also offers a clear interface (simple like that of Kawaks) and excellent performance.
This source-available project is based on FinalBurn (created by Dave in 2000) and has been programmed by a team composed of Barry Harris (Old username: TrebleWinner), Jan_Klaassen, KEV, LoopMaster, Mike Haggar, Hyper Yagami and Ayeye.įinalBurn was one of the first Capcom CPS2 emulators. Miscellaneous drivers for lots of other hardwareįB Alpha also has WIP console drivers for Sega Megadrive/Genesis, ColecoVision, Sega SG-1000, Sega Master System/Game Gear and also PC-Engine/TurboGrafx 16/SuperGrafx.Various FBA port (Include unofficial ports) Sega System 1, System 16 (and similar), System 18, X-Board and Y-Board << Go to Arcade - Final Burn Alpha emulators listįB Alpha is an arcade emulator supporting the following platforms ĭata East DEC-0, DEC-8 and DECO IC16 based games A Arcade - Final Burn Alpha Emulator on the Windows platform